Lumines: Electronic Symphony is a game developed by Q Entertainment, launched in 2011 and released for the PS Vita. The way to play is simple, which is, you have to rotate and put the bricks together.
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If the blocks arranged in a 2×2 set of the same color become squares when scanned, the blocks disappear, and the points are added to the player’s total score. There are six game modes: Voyage, Playlist, Duel, Stopwatch, Master, and World Block.
In Voyage mode, the player must create consecutive colored squares, and the game ends when you have no gaps to create more. Duel allows players to compete directly with each other to determine the winner. StopWatch will give you a certain amount of time to create as many colored squares as possible. Along with many other modes and many interesting things are waiting for players to explore.
This article is about the series. For the first game in the series, see. Lumines, Mobcast, ResonairSquare Enix, Enhance GamesPlatform(s),First releaseLumines: Puzzle FusionDecember 12, 2004Latest releaseLumines RemasteredJune 26, 2018Lumines is a video game series developed.
The core objective of the games is to survive by rotating and aligning 2×2 blocks varying between two colors to form 2×2 squares of a single color which will be erased when the Time Line passes over them. The game is lost when the blocks reach the top of the playing field.The series was initially conceived when heard about the and wanted to develop a game for it. Since the original release, several sequels have been developed and released for multiple platforms including, PC, and.The series has received many positive reviews and awards with the original receiving the highest review score ratings and the majority of the awards. Screenshot of with one of its iconic skins, 'Shinin / Mondo Grosso'.Lumines is a block-dropping game that seems at first similar to. The game is made up of a 16x10 grid playing field.
A sequence of 2×2 blocks varying between two colors fall from the top of the playing field. When part of a falling block hits an obstruction, the remaining portion will split off and continue to fall. A vertical Time Line sweeps through the playing field from left to right. When a group of 2×2 blocks of the same color is created on the playing field, it creates a 'colored square'. When the Time Line passes through it, the colored square will disappear and points are added to the player's overall score. If the colored square is created in the middle of the Time Line, the Time Line will only take half of the colored square and no points will be awarded. Certain blocks with gems are known as 'special blocks' and if are used to create colored squares, they will allow all individual adjacent blocks of the same color to be eliminate by the Time Line.The games feature background skins.
Background skins affect the appearance of the board, the color scheme of the blocks, and contain a different music track and sound effects. Each skin changes the rate at which the Time Line moves across the screen due to the Time Line moving in time with the music. Skins are unlocked by progressing through the different game modes. This can affect the gameplay; faster tempos make it more difficult to create large combos, and slower tempos may cause the playing field to fill while waiting for the Time Line to sweep across.The objective is to rotate and align the blocks in such a way as to create colored squares. Increasing score multipliers are earned by repeatedly clearing squares on consecutive Time Line sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether. Multiple colored squares of the same color can be shared between a single geometric shape.
For example, if one should get a 2x3 area of matching blocks, the middle portion will 'share' itself with both the left and right halves and create two colored squares. The player loses when the blocks pile up to the top of the grid. Development Release timeline 06Lumines: Puzzle Music Mobile09Lumines: Touch Fusion2010Lumines: In The House Ibiza '152016Lumines: Puzzle & Music20172018. Tetsuya Mizuguchi, the creator of Lumines, was involved in every main entry of the series.The series began with. The game was the first game developed by and was a launch title for the. The game was developed with an estimated amount of 4 or 5 people for over 1 year. Mizuguchi was inspired by the PSP when he first learned about the technology.
He described the PlayStation Portable as an 'interactive ' and 'Dream machine' due to the system being one of the few video game handheld consoles with a headphone jack, allowing the game to be played at any time, any location, and any style with good sound. After choosing the PSP as the next console to work with, Mizuguchi was inspired to make a puzzle game with music.
Mizuguchi stated he wanted it to be an audio-visual puzzle game for the challenge, but he also wanted to make something that was less daunting to players compared to his previous titles or, so that it would attract casual players. Originally, Mizuguchi wanted to make a game with music but due to various issues including licensing, it was not possible at the time and the concept of Lumines was used instead. His original hopes would eventually come to be when, in 2018, was released for PS4. Lumines' subtitle 'Puzzle Fusion' reflected that the game's music was essential to the game itself. Implemented strict rules for the series that the songs would follow, with the exception of 'Big Elpaso'.
This was due to the playing field being divided into 16 rows, and the Time Line needing to match the tempo of the music and in sync with the beat. By using 44 time signature, it allows a total of sixteen eighth-notes to correspond to two bars precisely.After the game was released, three titles were being developed simultaneously: Lumines Plus, Lumines II, and Lumines Live!
For, PSP, and respectively. Tetsuya Mizuguchi wanted to achieve different things for each game. Lumines Plus was intended to be a direct port of the original Lumines: Puzzle Fusion with additional songs and skins. For Lumines II, Mizuguchi emphasized he wanted the game to have its own original atmosphere and stylistic experience, different from the original. In addition, licensed songs from famous artists such as, and were incorporated into the game's soundtrack. Mizuguchi described Lumines II as a party and described himself as a party organizer to make the biggest party experience on the PSP.
For Lumines Live!, Mizuguchi developed the game with concept of customizing music and choosing and downloading new songs. The goal of the game was to use everything that was happening during the time and make it available through DLC. Mizuguchi compared the game to TV channel where they feed what the next thing will be.Originally development of Lumines: Puzzle Fusion, audio had to be completed before finalizing the skin's design.
Yokota decided to do a different approach with Lumines II and Lumines Live! Instead, skin designs took priority in order to provide more concrete suggestions for the audio. Yokota stated this made greater variation possible for the music tracks. Games Main series TitleOriginal ReleasePlatformNotes.: October 18, 2006.: January 24, 2007.: March 7, 2007(via )Based on the original PlayStation Portable game for the. It was released on October 18, 2006 as an title.
The game runs in and supports 5.1. It features built-in multiplayer both offline and online, Achievements, Leaderboards and GamerScore support and online competitive modes. A new feature in Lumines Live! Over the original Lumines is the ability to create one's own sequence of skins from the skins that have been unlocked through single play mode.
Lumines Live! Is included on the Qubed compilation for along with.: July 19, 2016. WW: September 1, 2016In January 2015, the rights to both Lumines and Meteos were acquired by Mobcast, and the company announced the development of a new Lumines mobile game.
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With many of the original development team involved, including director Tetsuya Mizuguchi, Lumines Puzzle & Music released on mobile formats on July 12, 2016 in Japan and on September 1, 2016 in North America and Europe. The initial game includes two 'albums', one composed of eight new songs and the other of six songs from the original game, including Mondo Grosso's 'Shinin'. Another Lumines mobile title, a free-to-play entry titled Lumines Vs., is slated for release in Q4 of 2016.Lumines Remastered. WW: June 26, 2018In March 2018, Enhance Games, the studio founded by Lumines: Puzzle Fusion producer Mizuguchi, announced Lumines Remastered for, and for release in June 2018; the game is being developed by Japanese studio Resonair. The game will feature enhanced visuals and support for higher resolution systems.Mobile phone Multiple mobile phone titles were released in Japan, Europe, and North America. In Japan, a number of mobile phone versions were released by different carriers as part of the Lumines Mobile series. The first one is titled Lumines: Puzzle Music Mobile and was released on April 18, 2007.
The game changed names between carrier. 's version is titled Lumines♪Puzzle & MUSIC, the version is titled, Oto to hikari no Puzzle★Lumines, and the version is titled, Lumines★Puzzle MUSIC A customized version of this game for 's titled Lumines for Mobage was released on January 24, 2008.
A mobile phone version of Lumines Live! Was released pre-installed on 's N-02B model. Another version of Lumines was pre-installed on NTT Docomo's N07A mobile phone model via i-αppli widget on July 10, 2009.In Europe and North America, two Mobile phone versions were released by Q Entertainment. The first mobile phone game was an adaptation of the original Lumines: Puzzle Fusion developed.
The second mobile phone game, titled Lumines: In the House Ibiza '10, was developed by Connect2Media and released in Europe on August 11, 2010, and in North America on March 18, 2012. The game uses dance songs from and skins to match the feel of Defected Records. The game contains Survival mode, Time Attack mode, Skin edit mode, and DigDown mode from previous titles. In partnership with T-Mobile, a competition was made to promote the game that ran from August 12 to August 31, 2010. Winners were awarded merchandise from Defected Records. Reception Aggregate review scoresGameLumines: Puzzle Fusion90%89/100Lumines II81%81/100Lumines Plus75%73/100Lumines Live!77%77/100Lumines Supernova82%80/100Lumines: Touch Fusion52%-Lumines: Electric Symphony84%83/100Lumines: Puzzle & Music84%84/100Lumines Remastered86%85/100As of 2018, the series has sold over 2.5 million units.The original Lumines: Puzzle Fusion won several awards including, 2005 for Best Handheld Game, 's 2005 PSP Game Of The Year, 's 2005 Handheld Game Of The Year, 's 'Top 50 Games of 2005' list.
Lumines II's song, Heavenly Star by, was nominated for Best Song in 2006. North America:. Retrieved May 28, 2018. Retrieved May 22, 2018. ^ Parish, Jeremy (May 24, 2018). Retrieved May 25, 2018. (Video).
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